Create a Rube Goldberg Machine in Unity using only the physics engine, no code. With just basic geometry, rigidbodies, and colliders, it’s easy to create rolling spheres and dominos. Create at least 3 cascades. Experiment with mass, constrains, and physics materials. How elaborate you can make your machine? The focus here will be on creativity and ingenuity. 


My assignment has a ball rolling down 2 slopes and eventually hitting 6 walls. The animation uses 3 different materials to create a clear distinction between the ball, the plane, and the walls.

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